ZENKO
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Data Usage · EA SPORTS FC (Virtualeagues)

How Zenko analyzes EA SPORTS FC

EA SPORTS FC match data reaches Zenko through Virtualeagues, the competitive league platform where these matches are played and recorded. This page explains what Zenko reads, how challenges settle per match, and how difficulty calibrates to your own results.

What we read from Virtualeagues

Zenko reads your EA SPORTS FC profile and match results from the Virtualeagues platform using its documented, read-only endpoints, after you link your Virtualeagues account:

  • Player profile to link your Virtualeagues identity to your Zenko account.
  • Match results to fetch detailed per-match stats: goals, assists, pass accuracy, tackles, saves, clean sheet, cards, the match rating, man of the match, and the score, from which we work out the win or loss.

We use documented endpoints only and read public match data tied to your linked Virtualeagues account. Zenko never makes changes to your account or sends commands, and does not read your EA or Electronic Arts account directly.

How challenges settle

Each EA SPORTS FC challenge settles on one match. When you pick a challenge, Zenko records the target (for example, "score 2+ goals" or "keep a clean sheet"). The first qualifying league match you start within 24 hours of picking it decides the result: meet the target and you win, miss it and the challenge ends as a loss.

There is nothing to settle by hand. If no qualifying match arrives within 24 hours, the challenge is cancelled and any entry is returned. A challenge that asks for a win is decided the same way: a match you lose ends it as a loss. EA SPORTS FC gets 24 hours rather than 12, because football tends to be played in batches.

When we check. While you have an EA SPORTS FC challenge running, Zenko checks Virtualeagues for new results every three minutes, so your result follows without you doing anything. Your running challenge in the Activity panel has a "Check for match" button, usable every two minutes. During a live tournament we check every five minutes for as long as it runs. Apart from those, your match history refreshes on a slower schedule that follows how recently you have played: roughly hourly if you played in the last day, every six hours if you played in the last week, and about once a day otherwise. If you have not played a challenge on Zenko in 30 days, it is once a day however much you play.

Every one of these checks runs against a linked Virtualeagues account and no other, so unlinking stops them. We read the documented endpoints at a steady, modest rate, and Zenko never sends commands to your account.

Per-match targets

EA SPORTS FC targets are built from the per-match stats the platform reports, such as:

  • Scoring and playmaking. Goals, assists, and pass accuracy in a match.
  • Defending and goalkeeping. Tackles, saves, and clean sheets.
  • Match outcome and rating. Win, match rating, and your overall involvement (goals, assists, tackles and saves together).

Targets are paired with light anti-exploit floors, such as a match rating of at least 5.0 or no red card, so a challenge reflects real play. An unfinished match that comes back with no rating and no stats does not count. If a card does not suit you, reroll it.

How difficulty adapts to your performance

Targets re-tune to your recent EA SPORTS FC performance history. Each one starts from what you usually reach and asks for a little more, and a harder level asks for more again. A hot streak raises your next targets, a cold streak relaxes them.

This is personal tuning, not an alternate ranking system. Zenko does not publish a public leaderboard and does not re-rank any ladder. The performance standing on your profile compares your play across Zenko with other Zenko players, derived from your own match history. It is not a skill rating, an MMR or ELO estimate, or a ranking of all EA SPORTS FC players.

Your data and control

What we store: your Virtualeagues account link, match result snapshots (for settlement), and aggregated analysis metrics (average goals, assists, win rate). All of this is derived from match data the platform reports.

What we do not store: passwords, or any data from your EA or Electronic Arts account beyond what the linked Virtualeagues account returns.

Unlinking: a linked account is locked to your profile. To change or remove it, contact Zenko at support@zenko.gg. When an account is unlinked, we delete the analysis and rank data built from it and mark the link released. The match records we read are kept against that Virtualeagues account, so linking it again does not re-read them, and they are cleared if a different Zenko player links it.

For detailed privacy and data retention policies, see /privacy and /legal.

EA SPORTS FC data via Virtualeagues

EA SPORTS FC is a trademark of Electronic Arts Inc. Virtualeagues is a separate third-party platform. Zenko is not endorsed by, affiliated with, or associated with Electronic Arts Inc. or Virtualeagues.

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