How it works
How challenges work
Zenko turns the games you already play into personal challenges. Here is the short version; each game has its own guide with the details.
Pick a challenge
Each one is a personal target built from your own recent matches.
Play your games
Play as you normally would, on your own account. You never report a score.
We read the result
Your result comes from the game's own public match data, read-only.
Get your result
Meet the target and credits are added to your balance. Miss it and the challenge ends as a loss.
A target built for you
Every challenge is built from your own match history, so the target is a fair stretch for how you actually play. You are measured against that target alone, never against other players.
Results come from the game
Every result is read from the game's own public match data. We never change anything on your game account, and you never send us a screenshot.
Free practice, paid entries
Free practice challenges work exactly like paid ones, with no credits involved, so you can get a feel for a game first. Where paid entries are available, you choose your entry in credits before you play.
Your challenges page
Your picks
You get challenge cards built from how you play. Each card is a different bracket; finish whichever you like.
Rerolls
Swap a card you don't want for another with its reroll button, where it has one. Your rerolls reset daily at midnight UTC. You can also spend one to swap in a challenge you pick from the All tab.
Difficulty
Picking a harder difficulty raises your multiplier, and your level sets how high it can go, so keep playing to reach the next one. Your results refine which challenges you get offered.
- League of Legends: Some let you lock a lane or champion to refine the bracket.
- Teamfight Tactics: Some let you commit to a trait to refine the bracket.
Pick your game
What counts, where the data comes from, and when your result appears.
Challenge rules
Fair play, anti-cheat checks, how multipliers scale, and how to dispute a result: the rules every game shares.
For the full rules, read the Skill-contest rules. For where each game's data comes from, see Game data usage.













